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	<title>Comments for henry&#039;s blog</title>
	<atom:link href="http://prehensile.co.uk/blog/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://prehensile.co.uk/blog</link>
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	<lastBuildDate>Wed, 17 Mar 2010 21:47:45 -0700</lastBuildDate>
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		<title>Comment on Screenweaver HX, file I/O and UTF8: A cautionary tale by Lilly Roper</title>
		<link>http://prehensile.co.uk/blog/?p=3&#038;cpage=1#comment-6741</link>
		<dc:creator>Lilly Roper</dc:creator>
		<pubDate>Wed, 17 Mar 2010 21:47:45 +0000</pubDate>
		<guid isPermaLink="false">http://prehensile.co.uk/blog/?p=3#comment-6741</guid>
		<description>I like your blog a lot. Will read all. Keep up to great writing on it. Thank you</description>
		<content:encoded><![CDATA[<p>I like your blog a lot. Will read all. Keep up to great writing on it. Thank you</p>
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		<title>Comment on Adding mx.* libraries to FDT by j</title>
		<link>http://prehensile.co.uk/blog/?p=12&#038;cpage=1#comment-6649</link>
		<dc:creator>j</dc:creator>
		<pubDate>Wed, 20 Jan 2010 09:18:13 +0000</pubDate>
		<guid isPermaLink="false">http://prehensile.co.uk/blog/?p=12#comment-6649</guid>
		<description>Bam!

Useful this day.

Ta!</description>
		<content:encoded><![CDATA[<p>Bam!</p>
<p>Useful this day.</p>
<p>Ta!</p>
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		<title>Comment on The Tyranny of Brown by Daniel Wood</title>
		<link>http://prehensile.co.uk/blog/?p=77&#038;cpage=1#comment-6503</link>
		<dc:creator>Daniel Wood</dc:creator>
		<pubDate>Wed, 30 Sep 2009 20:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://prehensile.co.uk/blog/?p=77#comment-6503</guid>
		<description>What bashford says makes sense but what is described in the original post already exists. It&#039;s known as &#039;selected at random.&#039;</description>
		<content:encoded><![CDATA[<p>What bashford says makes sense but what is described in the original post already exists. It&#8217;s known as &#8217;selected at random.&#8217;</p>
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		<title>Comment on The Tyranny of Brown by bashford</title>
		<link>http://prehensile.co.uk/blog/?p=77&#038;cpage=1#comment-6502</link>
		<dc:creator>bashford</dc:creator>
		<pubDate>Wed, 30 Sep 2009 12:32:49 +0000</pubDate>
		<guid isPermaLink="false">http://prehensile.co.uk/blog/?p=77#comment-6502</guid>
		<description>I agree.

If there was a way to designate friends as &quot;experts&quot; you could then pull some kind of feed of recommendations based on their activity.

For example: John knows lots about music and from talking to him about music you decide you&#039;d like to know what he recommends. You designate him as music expert in your social graph which means that anything he does relating to music is added to the other info generated by music experts in your network and relayed to you as some a recommendation feed.

This feed could be somehow influenced and shaped by the activity of the social graph, or community as a whole but ultimately it would be the recommendations of personal expert peers. Something that&#039;s far more valuable to you than &quot;people you have no idea about and of undefined authority also bought/listened to/read/watched this.

The opinion of expert friends then becomes social currency. It then becomes all about recommending people that can recommend stuff.</description>
		<content:encoded><![CDATA[<p>I agree.</p>
<p>If there was a way to designate friends as &#8220;experts&#8221; you could then pull some kind of feed of recommendations based on their activity.</p>
<p>For example: John knows lots about music and from talking to him about music you decide you&#8217;d like to know what he recommends. You designate him as music expert in your social graph which means that anything he does relating to music is added to the other info generated by music experts in your network and relayed to you as some a recommendation feed.</p>
<p>This feed could be somehow influenced and shaped by the activity of the social graph, or community as a whole but ultimately it would be the recommendations of personal expert peers. Something that&#8217;s far more valuable to you than &#8220;people you have no idea about and of undefined authority also bought/listened to/read/watched this.</p>
<p>The opinion of expert friends then becomes social currency. It then becomes all about recommending people that can recommend stuff.</p>
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		<title>Comment on Launchball by Launchball - an awesome Flash game &#124; Psyked</title>
		<link>http://prehensile.co.uk/blog/?p=9&#038;cpage=1#comment-2399</link>
		<dc:creator>Launchball - an awesome Flash game &#124; Psyked</dc:creator>
		<pubDate>Mon, 16 Jun 2008 21:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://prehensile.co.uk/blog/?p=9#comment-2399</guid>
		<description>[...] Henry of prehensile.co.uk gives an interesting overview of many of the elements that went into the development Launchball.  A long read, but interesting&#8230; [link] [...]</description>
		<content:encoded><![CDATA[<p>[...] Henry of prehensile.co.uk gives an interesting overview of many of the elements that went into the development Launchball.  A long read, but interesting&#8230; [link] [...]</p>
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		<title>Comment on Second Life: The (Emperor &#124;&#124; Fat Dude) isn&#8217;t wearing any clothes by karl</title>
		<link>http://prehensile.co.uk/blog/?p=5&#038;cpage=1#comment-2372</link>
		<dc:creator>karl</dc:creator>
		<pubDate>Thu, 12 Jun 2008 10:33:55 +0000</pubDate>
		<guid isPermaLink="false">http://prehensile.co.uk/blog/?p=5#comment-2372</guid>
		<description>A clear, feasible and entertaining read, but I&#039;d like to comment on this rather specific point:

&quot;...my astoundingly low poly-count avatar&quot;

A high poly count does not an avatar make, to paraphrase the Torah. Case in point, World of Warcraft vs Age of Conan. Admittedly, we&#039;ve had about 4 years to bond with our chars in WoW (during which technology has inexorably  moved forward at warp 26) and AoC having launched only a few weeks ago makes us less emotionally attached to our new alter egos. AoC has the edge in tech (not just polycount but seriosu DX10 shaders etc etc) making it hilarious to compare screen by screen, but in terms of &quot;life&quot; or &quot;socialness&quot; or &quot;immersion&quot; I am going to have to say that tech (in this case, poly count) has little to no impact.

Please discuss :)</description>
		<content:encoded><![CDATA[<p>A clear, feasible and entertaining read, but I&#8217;d like to comment on this rather specific point:</p>
<p>&#8220;&#8230;my astoundingly low poly-count avatar&#8221;</p>
<p>A high poly count does not an avatar make, to paraphrase the Torah. Case in point, World of Warcraft vs Age of Conan. Admittedly, we&#8217;ve had about 4 years to bond with our chars in WoW (during which technology has inexorably  moved forward at warp 26) and AoC having launched only a few weeks ago makes us less emotionally attached to our new alter egos. AoC has the edge in tech (not just polycount but seriosu DX10 shaders etc etc) making it hilarious to compare screen by screen, but in terms of &#8220;life&#8221; or &#8220;socialness&#8221; or &#8220;immersion&#8221; I am going to have to say that tech (in this case, poly count) has little to no impact.</p>
<p>Please discuss :)</p>
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		<title>Comment on Launchball by Launchball: we did it differently, and got it right.. &#171; electronic museum</title>
		<link>http://prehensile.co.uk/blog/?p=9&#038;cpage=1#comment-1346</link>
		<dc:creator>Launchball: we did it differently, and got it right.. &#171; electronic museum</dc:creator>
		<pubDate>Tue, 11 Mar 2008 11:37:23 +0000</pubDate>
		<guid isPermaLink="false">http://prehensile.co.uk/blog/?p=9#comment-1346</guid>
		<description>[...] did an astonishing job with the concept, taking it from paper-based design and really running with it to make it something [...]</description>
		<content:encoded><![CDATA[<p>[...] did an astonishing job with the concept, taking it from paper-based design and really running with it to make it something [...]</p>
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		<title>Comment on Launchball by Frankie Roberto</title>
		<link>http://prehensile.co.uk/blog/?p=9&#038;cpage=1#comment-954</link>
		<dc:creator>Frankie Roberto</dc:creator>
		<pubDate>Thu, 11 Oct 2007 12:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://prehensile.co.uk/blog/?p=9#comment-954</guid>
		<description>And whilst we&#039;re in back-slapping mode, a big big &#039;well done&#039; to you too, without whom the whole thing would just be an idea sitting in our heads and some beautiful designs sitting on paper.</description>
		<content:encoded><![CDATA[<p>And whilst we&#8217;re in back-slapping mode, a big big &#8216;well done&#8217; to you too, without whom the whole thing would just be an idea sitting in our heads and some beautiful designs sitting on paper.</p>
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		<title>Comment on Launchball by Signal, Biscuit, Noise, Biscuit, Signal, Noise, Signal, Noise. Biscuit.</title>
		<link>http://prehensile.co.uk/blog/?p=9&#038;cpage=1#comment-948</link>
		<dc:creator>Signal, Biscuit, Noise, Biscuit, Signal, Noise, Signal, Noise. Biscuit.</dc:creator>
		<pubDate>Mon, 08 Oct 2007 18:26:06 +0000</pubDate>
		<guid isPermaLink="false">http://prehensile.co.uk/blog/?p=9#comment-948</guid>
		<description>[...] latest opus &amp; making of. [...]</description>
		<content:encoded><![CDATA[<p>[...] latest opus &#38; making of. [...]</p>
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		<title>Comment on Launchball by things to think about</title>
		<link>http://prehensile.co.uk/blog/?p=9&#038;cpage=1#comment-947</link>
		<dc:creator>things to think about</dc:creator>
		<pubDate>Mon, 08 Oct 2007 17:30:13 +0000</pubDate>
		<guid isPermaLink="false">http://prehensile.co.uk/blog/?p=9#comment-947</guid>
		<description>[...] half the chance), rather my life being totally taken over by work for the last month or two. Now that particular project&#8217;s out of the way though, I&#8217;m free to plough my spare time back into geeky [...]</description>
		<content:encoded><![CDATA[<p>[...] half the chance), rather my life being totally taken over by work for the last month or two. Now that particular project&#8217;s out of the way though, I&#8217;m free to plough my spare time back into geeky [...]</p>
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